Inns are conveniently located near temples so that you can set your revival points. Villages located throughout the world give you an opportunity to rest or purchase items like healing potions, bombs, or additional arrows. You'll also come across new weapons on your adventures, like a boomerang, and even though we didn't quite finish the third dungeon, it was obvious with all the pillars outside that there will be some sort of chain or whiplike device to help you travel across gaps. Once inside, you're breaking pots, avoiding traps, and slaying skeletons or scorpions all to find little keys that will ultimately lead you to an even bigger key that will lead you to the final boss, which guards a sage or orb or both. Like certain games of the past, you're directed to one dungeon after the other and must trek across the map to find the entrance. Regardless of who or what you decide to play as, there are enough references to other games for you to feel that wave of nostalgia, especially during loading screens, which been have redone for the North America version to include familiar games. You'll have to create six templates, one for standing, a couple for the walking or attacking animations, and another that is labeled "hurray," which is essentially your victory pose.
As long as you have the patience and know how to piece the little blocks together into a cohesive shape that resembles something, then you can save the world of Dotnia as Donkey Kong if you like. Several templates are available to choose from, but if you want to play as an animated golf ball, you can, or you can play as a tree stump, depending on your preferences. Your hero can be customized, pixel by pixel.
So now, you're exploring a 3D world from an isometric perspective as a pixilated 3D hero. The colorful world of Dotnia was in 2D 8-bit, but the king felt that 2D was boring, and it was time to enter a new era-one in 3D. As the hero that is destined to save the kingdom of Dotnia, you must seek out six sages and their respective orbs to protect the kingdom from evil. You can tell immediately by the storytelling and the dialogue when you chat with non-player characters that are scattered throughout the world. By clicking 'enter', you agree to GameSpot'sģD Dot Game Heroes doesn't take itself seriously.